Grades:
3-5
30-45
Hours

Through the Ages with Minecraft

Teach history through immersive learning using one of the most popular video games: Minecraft.

Learning Objectives

  • Gain an understanding of ancient civilizations and their lasting cultural contributions.
  • Use Minecraft as a tool for exploration, creativity, and historical reconstruction.
  • Collaborate with classmates to solve problems and build accurate models of historical societies.
  • Reflect on historical thinking skills like cause and effect, change over time, and perspective.
  • Course Outline

    The Paleolithic Era

    The Neolithic Era

    The Iron Age

    The Classical Era

    The Middle Ages

    The Industrial Revolution

    Requirements

  • Minecraft Education Edition (installed on school or student devices)
  • Computer or tablet with internet access
  • Description

    Journey through time, explore ancient cultures, and create your own civilizations with Through the Ages: Minecraft. Using game-based learning, participants will travel across 6 eras in human history, from the Paleolithic Era to the Industrial Revolution, and practice the Science of Reading along the way.

    Grades:
    3-5
    30-45
    Hours

    Features

    Video-based instruction

    Portfolio-ready projects

    Self-grading assessments

    Includes capstone project

    Career connections

    Guided gameplay

    USAEL at the HyperX Arena in Las Vegas

    Bring Academic Esports to Your School

    STEP 1

    Schedule an Intro Call

    We’ll find a time to sit down with your team, learn about your needs, and overview our services. Then, we’ll build a custom package that’s tailored to your vision of an esports program.

    STEP 2

    Customize Your Program

    After you receive your custom package quote, we’ll be there to help you with questions and further customization needs. Then, we’ll send you an invoice that you can submit as a purchase order.

    STEP 3

    Get Started

    Once your order is processed, you’ll receive a full onboarding and immediate access to the competition platform and your selected courses.

    Get Started

    Our K-12 Esports Programs in Action

    See what our customers have to say about us.

    “The biggest thing that I've learned through working with the students and going through the curriculum is building a team and working on communication skills. Those are skills that not only help them within the classroom but they can also take outside of school and into the real world.”

    Steven Van Smaalen

    Math Teacher, Santiago M.S.

    “The kids are super excited esports. They love gaming together and esports has brought in this whole group of kids that don't normally get conne”cted in those extra activities, and so we've really tapped into a new group of kids.””

    Susan Denton

    Academic Improvement Specialist,
    Standard School District

    “It's not just kids playing video games, there's more to it. Don't be afraid to try something new. It can really give students who don't have a place to fit in an area where this is their forte. Something that will help them connect in the education process.”

    Jim D'Agostino

    Principal, Santiago M.S.